本文作者:Zhang, Xuheng
本文分类:C++小游戏 编程学习笔记 浏览:1878
阅读时间:6168字, 约7-10.5分钟
自创枪战小游戏:
#include<iostream>
#include<cstdio>
#include<windows.h>
#include<conio.h>
using namespace std;
int SIZ = 20;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
if(hCon == NULL)
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
int x,y;
int hp;
int gun;
int direct;
} p1,p2;
int map[1005][1005];
int abs(int x) {
if(x < 0) return -x;
return x;
}
void locate(int x,int y) {
coord.X=y - 1;
coord.Y=x - 1;
SetConsoleCursorPosition(hout,coord);
}
void print_map() {
locate(1,1);
SetColor(GRAY);
for(int i = 1; i <= SIZ; i++) cout<<"■";
locate(SIZ,1);
for(int i = 1; i <= SIZ; i++) cout<<"■";
for(int i = 2; i < SIZ; i++) {
locate(i,1);
cout<<"■";
locate(i,SIZ*2-1);
cout<<"■";
}
locate(SIZ+1,1);
SetColor(WHITE);
}
void create_tree(int x,int y) {
map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2;
}
void use_map(int x) {
if(x == 1) {
SIZ = 20;
SetColor(DARKGREEN);
map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;
for(int i = 2; i < SIZ; i++) {
for(int j = 2; j < SIZ; j++) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(GRAY);
for(int i = 5; i <= 15; i++) {
map[i][i] = 1;
locate(i,i*2-1);
cout<<"■";
}
SetColor(WHITE);
} else if(x == 2) {
SIZ = 30;
SetColor(GRAY);
for(int i = 4; i <= 26; i++) {
if(i == 13 || i == 14 ||i == 15) continue;
map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
}
for(int i = 1; i <= SIZ; i++) {
for(int j = 1; j <= SIZ; j++) {
if(map[i][j] == 1) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(DARKGREEN);
for(int i = 10; i<=20; i++) {
if(i == 13 || i == 17) continue;
map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
}
create_tree(5,5);
create_tree(18,18);
for(int i = 1; i <= SIZ; i++) {
for(int j = 1; j <= SIZ; j++) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(WHITE);
}
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() {
p1.hp = p2.hp = 300;
p1.gun = p2.gun = 1;
p1.direct = 4;
p2.direct = 2;
p1.x = 2;
p1.y = 2;
p2.x = SIZ - 1;
p2.y = SIZ - 1;
putbody(p1.x,p1.y,1);
putbody(p2.x,p2.y,2);
}
void mapinit() {
for(int i = 1; i <= SIZ; i++) {
map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}
void init() {
printf("Use Which Map?\n");
int x;
cin>>x;
system("cls");
use_map(x);
mapinit();
print_map();
player_init();
}
void putbody(int x,int y,int z) {
if(z == 1) SetColor(BLUE);
else if(z == 2) SetColor(RED);
locate(x,y*2-1);
cout<<"■";
SetColor(WHITE);
}
void cleanbody(int x,int y) {
locate(x,y*2-1);
cout<<" ";
}
/*
LIST
direct:
w 1
a 2
s 3
d 4
gun:
usp 1
mimigun 2
awp 3
block:
void 0
stone 1
tree 2
player 3
clip 4
*/
bool judge(int x,int y) {
if(map[x][y] == 1) return false;
if(map[x][y] == 2) return false;
if(map[x][y] == 3) return false;
return true;
}
bool judge_gun(int x,int y) {
if(map[x][y] == 1) return 0;
if(map[x][y] == 2) return 0;
if(map[x][y] == 3) {
if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力
else p2.hp -= 50;
return 0;
}
return 1;
}
int cnt;
struct Clip {
int x,y;
int derect;
int force;
int start;
bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
int X,Y;
if(y == 1) {
if(!judge_gun(a-1,b)) return;
X = a-1;
Y = b;
} else if(y == 2) {
if(!judge_gun(a,b-1)) return;
X = a;
Y = b-1;
} else if(y == 3) {
if(!judge_gun(a+1,b)) return;
X = a+1;
Y = b;
} else if(y == 4) {
if(!judge_gun(a,b+1)) return;
X = a;
Y = b+1;
}
cnt++;
GetLocalTime( &sys );
clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
clip[cnt].x = X;
clip[cnt].y = Y;
if(x == 1) {
clip[cnt].derect = p1.direct;
} else if(x == 2) {
clip[cnt].derect = p2.direct;
}
}
void shoot(int x) {
if(x == 1) {
create_clip(p1.direct,1,p1.x,p1.y);
} else if(x == 2) {
create_clip(p2.direct,2,p2.x,p2.y);
}
}
void clean_clip(int x,int y) {
locate(x,y*2-1);
cout<<" ";
locate(1,1);
}
void print_clip(int x,int y,int i) {
if(clip[i].flag) {
clean_clip(x,y);
return;
}
locate(x,y*2-1);
SetColor(YELLOW);
cout<<"''";
locate(1,1);
// system("pause");
}
void clipmove() {
GetLocalTime( &sys );
int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
for(int i = 1; i <= cnt; i++) {
if(clip[i].flag) continue;
if(abs(clip[i].start - t) > 50) {
clip[i].start = t;
int x = clip[i].x;
int y = clip[i].y;
if(clip[i].derect==1) {
if(!judge_gun(clip[i].x-1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==2) {
if(!judge_gun(clip[i].x,clip[i].y-1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==3) {
if(!judge_gun(clip[i].x+1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x++;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==4) {
if(!judge_gun(clip[i].x,clip[i].y+1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y++;
print_clip(clip[i].x,clip[i].y,i);
}
}
}
}
void judge_hp() {
int x = p1.hp;
int y = p2.hp;
if(x<0 && y<0 && x > y) swap(x,y);
if(x <= 0) {
locate(1,1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS RED!");
Sleep(5000);
printf("\n-MADE BY Floatiy-");
exit(0);
} else if(y <= 0) {
locate(1,1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS BLUE!");
Sleep(5000);
exit(0);
}
}
void prog() {
char ch;
while(true) {
if(kbhit()) {
ch=getch();
if(ch == 'w' && judge(p1.x-1,p1.y)) {
p1.direct = 1;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(--p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '8' && judge(p2.x-1,p2.y)) {
p2.direct = 1;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(--p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'a' && judge(p1.x,p1.y-1)) {
p1.direct = 2;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x,--p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '4' && judge(p2.x,p2.y-1)) {
p2.direct = 2;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x,--p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 's' && judge(p1.x+1,p1.y)) {
p1.direct = 3;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(++p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '5' && judge(p2.x+1,p2.y)) {
p2.direct = 3;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(++p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'd' && judge(p1.x,p1.y+1)) {
p1.direct = 4;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x,++p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '6' && judge(p2.x,p2.y+1)) {
p2.direct = 4;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x,++p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == '0') {
shoot(2);
} else if(ch == ' ') {
shoot(1);
}
Sleep(20);
}
clipmove();
judge_hp();
}
}
void welcome() {
printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");
Sleep(2000);
}
int main() {
welcome();
GetLocalTime( &sys );
init();
prog();
return 0;
}
第240~288行参考openjudge.cn
关于作者Zhang, Xuheng
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- Email: hy23682@126.com
- 注册于: 2020-04-07 05:11:14